Frostune:VO integrates directly with Unreal Engine through the FTVO Unreal plugins.
The Unreal integration allows Frostune:VO to Push dialogue content, audio files, metadata, localization data, containers, and runtime-ready dialogue assets directly into your Unreal project.
FTVO supports two Unreal workflows:
- Unreal Native — uses native Unreal audio assets and FTVO runtime assets.
- Wwise + Unreal — integrates FTVO dialogue with the Audiokinetic Wwise Unreal integration.
The Frostune Launcher is the recommended way to install and update the appropriate Unreal plugin for your project.
With Unreal running and the FTVO plugin enabled, Frostune:VO should automatically detect the Unreal Editor.
The Unreal Push can:
- Push new dialogue
- Update existing dialogue
- Import or update WAV files
- Create FTVO runtime assets
- Update localization data
- Create random containers
- Create sequence containers
- Synchronize speaker metadata
- Synchronize priority metadata
- Detect unchanged content
- Update only modified content
- Remove obsolete generated assets when cleanup is enabled
For normal use, no additional connection setup is required.
In Frostune:VO:
- Open the Export section.
- Select the appropriate Unreal integration.
- Configure the Unreal project and content destination.
- Make sure Unreal Editor is open.
- Verify that FTVO detects the Unreal project.
- Run a Dry Run if you want to preview the operation.
- Click Push to Unreal.
A typical Unreal content destination could be:
/Audio/VO
FTVO then creates or updates the required Unreal assets beneath that destination.