If you are implementing voice-over or narrative audio directly into Unreal Engine 5.6+, you'll want to install the Frostune Narrative Importer plugin.
This plugin enables FrostLINK, allowing FTVO to communicate directly with your Unreal project for automated voice asset import, updates, container creation, and cleanup.
1. Download the Unreal Plugin
Go to your Frostune Library:
https://frostune.com/library
Download the file:
FrostNarrativeImporter_Unreal.zip
This archive contains a standard Unreal Engine plugin folder.
2. Install the Plugin in Your Unreal Project
Locate your Unreal project root folder (the one containing your .uproject file).
If it doesn't already exist, create a folder named: Plugins
Extract FrostNarrativeImporter_Unreal.zip into the Plugins folder so you end up with:

Tip: This is a project plugin, not an engine plugin. Keeping it project-local avoids engine version conflicts and keeps source control clean.
3. Enable the Plugin in Unreal
Open your Unreal project.
Go to Edit -> Plugins.
Search for "Frostune" or "Frost Narrative Importer".
Enable the plugin.
Restart the Unreal Editor when prompted.
After restart, the FrostLINK endpoint becomes available inside the editor.
4. Verify FrostLINK Is Active
Once enabled and restarted, FTVO can now:
You don't need to manually configure anything for basic usage, FrostLINK is automatic.
5. Using FrostLINK from FTVO
In FTVO:
Set your Unreal destination root
(for example: /Game/Audio/Voices)
Use Unreal Push from FTVO
Choose Dry Run (optional but recommended) to preview changes
Run a full push to import or update assets
FTVO will automatically:
6. Blueprint Integration (Play FTVO)
When the plugin is enabled, Unreal also exposes the Play FTVO Blueprint node.
This node allows you to:
The node is immediately available in Blueprint graphs once the plugin is enabled, no additional setup required.
Notes & Best Practices
If Unreal is not running or FrostLink is unreachable, FTVO will clearly report it before attempting any destructive operation.