This guide will help you create your first FTVO project and generate your first voice line in just a few minutes.
Log in to your Frostune Library:
Download the Frostune:VO installer (.exe).
Copy the installer to your local computer.
Installation is faster when the installer is run from a local drive rather than a USB key or network location.
Double-click the installer and follow the installation steps.
When installation is complete, launch Frostune:VO.
FTVO installs the components required to run its local TTS system.
FTVO includes a selection of voices that can be used immediately for placeholder dialogue and prototyping.
The default voices include:
You can assign different voices to your characters later from the character settings.
Your FTVO project is now ready for dialogue authoring.
Click the Tree icon to create a new Scene.
Scenes are used to organize dialogue into conversations, sequences, barks, narrative groups, or any structure appropriate for your project.
Give the Scene a name and return to the Project view.
Inside your new Scene:
For example:
We should keep moving. It isn't safe here.
Click the TTS button on the dialogue line.
FTVO will generate a WAV file using the selected voice.
The first TTS generation after launching FTVO may take slightly longer while the local TTS engine initializes.
When generation is complete, click the speaker icon on the line to listen to the generated audio.
🎉 You have created your first FTVO voice line.
Once you have generated your first line, you can start building a larger dialogue project.
Some useful next steps include:
If your project uses Unreal Engine, the Frostune Launcher can install and update the required FTVO Unreal plugin.
The Launcher currently supports:
The Launcher is not required for basic FTVO authoring or TTS generation.
You only need it when integrating an FTVO project with one of the supported Unreal workflows.
Open the Frostune Launcher.
Select the FTVO integration you want to use:
Select the plugin version matching your Unreal Engine version.
Select your Unreal project.
Install the plugin.
Open or restart Unreal Editor.
Once the plugin is enabled, FTVO can Push to Unreal directly from the application.
For complete setup instructions, see the Unreal Setup documentation.
The Frostune Launcher currently manages the FTVO plugins for the supported Unreal integrations only.
Other FTVO workflows are configured separately inside FTVO, including:
You do not need to install an Unreal plugin when using FTVO with one of these workflows.
| I want to... | Next section |
|---|---|
| Organize dialogue | Scenes & Project View |
| Create characters | Characters |
| Generate placeholder VO | TTS |
| Localize dialogue | Localization |
| Build branching dialogue | Branching View |
| Integrate with Unreal Native | Unreal Setup |
| Integrate Wwise with Unreal | Unreal Setup + Wwise Setup |
| Push directly into Wwise | Wwise Setup |
| Use a proprietary engine | Custom Engines API |
FTVO can be used as a standalone dialogue and VO authoring tool, or connected to your runtime pipeline as your project grows.